
data:extend(
{  

	{ type = "recipe", name = "yi_armor_gray_recipe", energy_required = 5, 
		ingredients = {{"y-fame",1},{"y_quantrinum_infused",2},{"y-basic-t2-mf",6},{"y_rwtechsign",1500},{"y_structure_element",22},}, 
		result = "yi_armor_gray", 
		enabled = "true", result_count = 1, order="sm-1", subgroup = "y_personal", 
	},		
	{ type = "recipe", name = "yi_armor_red_recipe", energy_required = 5, 
		ingredients = {{"y-fame",1},{"y_quantrinum_infused",2},{"y-basic-t2-mf",6},{"y_rwtechsign",2500},{"y_structure_element",22},}, 
		result = "yi_armor_red", 
		enabled = "true", result_count = 1, order="sm-2", subgroup = "y_personal", 
	},			
	{ type = "recipe", name = "yi_armor_gold_recipe", energy_required = 5, 
		ingredients = {{"y-fame",6},{"y_quantrinum_infused",2},{"y-basic-t2-mf",6},{"y_rwtechsign",4500},{"y_structure_element",22},}, 
		result = "yi_armor_gold", 
		enabled = "true", result_count = 1, order="sm-3", subgroup = "y_personal", 
	},				
	{ type = "recipe", name = "yi_walker_a_recipe", energy_required = 10, 
		ingredients = {{"y-fame",8},{"y_quantrinum_infused",2},{"y-basic-t2-mf",12},{"y_rwtechsign",10000},{"y_structure_element",40},}, 
		result = "yi_walker_a", enabled = "true", 
		result_count = 1, order="sm-4", subgroup = "y_personal", 
	},		
	{ type = "recipe", name = "yi_walker_c_recipe", energy_required = 10, 
		ingredients = {{"y-fame",20},{"y_quantrinum_infused",10},{"y-basic-t2-mf",25},{"y_rwtechsign",25000},{"y_structure_element",100},}, 
		result = "yi_walker_c", enabled = "true", 
		result_count = 1, order="sm-6", subgroup = "y_personal", 
	},		

	{
		type = "equipment-grid",
		name = "y_armor_grid_a",
		width = 9,
		height = 9,
		equipment_categories = {"armor"},
	},
	{
		type = "equipment-grid",
		name = "y_armor_grid_b",
		width = 10,
		height = 10,
		equipment_categories = {"armor"},
	},	
	{
		type = "equipment-grid",
		name = "y_walker_grid",
		width = 12,
		height = 12,
		equipment_categories = {"armor"},
	},
	
	{
		type = "armor",
		name = "yi_armor_gray",
		icon = "__Yuoki__/graphics/armor/mcb_icon.png",
		flags = {"goes-to-main-inventory"},
		resistances = 
		{
			{	type = "physical", decrease = 12, percent = 55 },
			{	type = "acid", decrease = 12, percent = 55 },
			{	type = "explosion", decrease = 20, percent = 55 },
		},
		durability = 25000,
		subgroup = "armor",
		order = "a1",
		stack_size = 1,
		equipment_grid = "y_armor_grid_a",
		inventory_size_bonus = 10,						
	},

	{
		type = "armor",
		name = "yi_armor_red",
		icon = "__Yuoki__/graphics/armor/cb3_icon.png",
		flags = {"goes-to-main-inventory"},
		resistances = 
		{
			{	type = "physical", decrease = 10, percent = 50 },
			{	type = "acid", decrease = 10, percent = 50 },
			{	type = "explosion", decrease = 5, percent = 50 },
			{	type = "fire", decrease = 10, percent = 55 },
		},
		durability = 20000,
		subgroup = "armor",
		order = "a2",
		stack_size = 1,
		equipment_grid = "y_armor_grid_b",
		inventory_size_bonus = 20,						
	},

	{
		type = "armor",
		name = "yi_armor_gold",
		icon = "__Yuoki__/graphics/armor/cb5_icon.png",
		flags = {"goes-to-main-inventory"},
		resistances = 
		{
			{	type = "physical", decrease = 11, percent = 60 },
			{	type = "acid", decrease = 11, percent = 60 },
			{	type = "explosion", decrease = 11, percent = 60 },
			{	type = "fire", decrease = 11, percent = 60 },
		},
		durability = 20000,
		subgroup = "armor",
		order = "a3",
		stack_size = 1,
		equipment_grid = "y_armor_grid_b",
		inventory_size_bonus = 20,						
	},
	
	{
		type = "armor",
		name = "yi_walker_a",
		icon = "__Yuoki__/graphics/armor/neron_u3_32.png",
		flags = {"goes-to-main-inventory"},
		resistances = 
		{
			{	type = "physical", decrease = 14, percent = 75 },
			{	type = "acid", decrease = 14, percent = 75 },
			{	type = "explosion", decrease = 20, percent = 75 },
		},
		durability = 30000,
		subgroup = "armor",
		order = "a4",
		stack_size = 1,
		equipment_grid = "y_walker_grid",
		inventory_size_bonus = 30,						
	},

	{
		type = "armor",
		name = "yi_walker_c",
		icon = "__Yuoki__/graphics/armor/cb4_icon.png",
		flags = {"goes-to-main-inventory"},
		resistances = 
		{
			{	type = "physical", decrease = 20, percent = 75 },
			{	type = "acid", decrease = 20, percent = 75 },
			{	type = "explosion", decrease = 20, percent = 75 },
			{	type = "impact", decrease = 15, percent = 60 },
		},
		durability = 50000,
		subgroup = "armor",
		order = "a6",
		stack_size = 1,
		equipment_grid = "y_walker_grid",
		inventory_size_bonus = 40,						
	},
	
})


